The studio
The studio behind the games.
We began with hand‑drawn stories for children, including Amelia and Terror of the Night. Tormentum took us toward darker games and eventually became the series we are best known for.
Łukasz Rutkowski, Grzegorz Markowski and Piotr Ruszkowski founded OhNoo Studio in 2011. Their first goal was to make the most interactive children's storybook they could. That project became Amelia and Terror of the Night, released in 2012 with hand‑drawn art, narration, mini‑games and hundreds of tiny animations hidden throughout its scenes. It first found an audience on iOS and later came to Android. More than a decade later, we are still proud of how much we managed to fit into that first release.
Tormentum: Dark Sorrow grew from a different, older dream: to make a complete game of our own, from beginning to end. We drew on the games we grew up with, especially the Dark Seed series. Backed by players on Indiegogo and released in 2015, it carried our love of dark surrealism into a hand‑painted point‑and‑click adventure. It was also our Steam debut, back in the Greenlight era, when the community voted on which games would make it onto Steam. We miss that system. The community gave us a chance, and more than 90% of the game's Steam reviews are still positive.
TSIOQUE arrived in 2018. It was an enormous production for a studio our size, with 12 people working on it at its peak. We made it with animator Alek Wasilewski and the team at Smile, combining frame‑by‑frame animation and voice acting. Edward Harrison (Deus Ex: Breach) and Elle Kharitou composed an adaptive score that responds to the player's actions. Inspired by classics such as Dragon's Lair, it still holds a 95% positive rating on Steam.
After several years away, we returned to Tormentum. The core team behind Tormentum II now consists of Łukasz Rutkowski and Piotr Ruszkowski. We remain independent and still make the strange games we want to play ourselves. We have more ideas than time.
OhNoo Studio today
Piotr Ruszkowski
Illustrator · Co‑founder
He began drawing in the Commodore 64 demoscene and has favored darker imagery ever since. Tormentum began as a personal art project he worked on for years before it became a game. His first OhNoo project was the Tim Burton-inspired Amelia. With Tormentum, he could fully explore two long-standing influences: Beksiński and Giger.
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Łukasz Rutkowski
Co‑founder · Animator, programmer & writer
His role changes by the day: animator on Monday, programmer on Tuesday, writer on Wednesday. He also writes dialogue, translates, tests and draws. Away from work, he is a father and an unapologetic geek with a deep love of comics, board games and pop culture. He sets the studio's pace and keeps us moving, even when the odds are against us. Amelia's message in our first game was simple: never give up. She might as well have been talking about him.
Two people, still independent and still making games together.